previous game: https://ludwig-engberg.itch.io/suraci-the-arduous-climb 

next game: https://nieven.itch.io/the-climb


The background was inspired by dieselpunk so the buildings were made with thin pipe-ish forms. After discussion with the team I made the background slightly darker to fit our teams game story.

The character was made with much similarity to a real sunflower( colors and shape) and the face was kept simple so that it would be recognized as the same character across the games.

The end scene was made with similar colors to the next game to make the story more coherent.

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